[HEADER(is_tutorial=true, is_skippable=false)] xb1教学关2 [Battle.lockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.lockFunction(mask="BATTLE_STATUS")] [InputBlocker(blockInput=true)] [Delay(time=6)] [Battle.Pause] [Tutorial(dialogHead="$avatar_zumama")]伐木完成后还需要周围的干员背负起掉落的木材才能完成采集。 [Tutorial(dialogHead="$avatar_zumama")]每位干员能背负的资源数量取决于自身的<@tu.kw>阻挡数。 [InputBlocker(blockInput=true, cardIndex=5, validWidth=112, validHeight=116)] [Battle.EnsureMinCost(cost=17)] [Tutorial(waitForSignal="put_down", dialogHead="$avatar_zumama", animStyle="Drag", \ startX=-611, startY=61, startAnchor="BottomRight", endAnchor="Center", endX=-110, endY=50)] \ 先把干员部署在树木周围,伐木的同时为搬运木材做准备吧。 [InputBlocker(blockInput=true)] [Delay(time=0.5)] [InputBlocker(blockInput=true, tileY=3, tileX=2, validWidth=169, validHeight=153)] [Tutorial(waitForSignal="select_direction", dialogHead="$avatar_zumama", animStyle="Drag", \ startX=-12, startY=47, endX=-14, endY=230)] \ <@tu.kw>向上部署! [InputBlocker(blockInput=true)] [Battle.Pause(pause=false)] [Delay(time=9)] [Battle.Pause] [Tutorial(focusX=-46, focusY=136, focusWidth=94, focusHeight=82, anchor="Center",\ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 伐木完成后,在树木周围的干员将会自动背负起木材。 [Tutorial(protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 只要背负起了资源,干员无论是撤退还是被击倒,资源都会被成功搬运回来。 [Tutorial(protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 另外,在战斗结束时,在场的所有干员背负着的资源也会被统一收集起来。 [Tutorial(protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 现在,试着撤回已经背负了木材的干员吧。 [SandboxBattle.LockCamera(enable=false)] [InputBlocker(blockInput=true, tileY=3, tileX=2, validWidth=40, validHeight=40)] [Tutorial(protectTime=0.5, tileY=3, tileX=2, waitForSignal="char_info", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", focusWidth=100, focusHeight=100,)] [SandboxBattle.LockCamera(enable=true)] [Delay(time=0.5)] [InputBlocker(blockInput=true, validX=-77, validY=142, validWidth=96, validHeight=73)] [Tutorial(focusX=-77, focusY=142, focusWidth=96, focusHeight=73, waitForSignal="withdraw", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black")] [InputBlocker(blockInput=true)] [Tutorial(protectTime=0.5, dialogHead="$avatar_zumama")]这样一来就成功采集到木材了。 [Tutorial(protectTime=0.5, dialogHead="$avatar_zumama")]每个资源点都有一定量的资源,直到全部采集完毕,资源点才会消失。 [Tutorial(focusX=-14, focusY=-34, focusWidth=255, focusHeight=49, anchor="Top", \ animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \ protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 在野外不宜长时间作战,你们应当抓紧时间,尽量多采集木材。 [Battle.Pause(pause=false)] [SandboxBattle.CameraFocusTo(offsetY=4, offsetX=13, time=2)] [Delay(time=2)] [Battle.Pause] [Tutorial(protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ ......总会有意想不到的到访者来打搅我们的工作。 [Tutorial(protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 你们继续采集木材,敌人就交给我吧。 [Battle.Pause(pause=false)]